Isolation Island

Exiled to Isolation Island
Standing on a beach...

After riding in a prison ship for an unknown number of days, the players wake up on the shores of Isolation Island. A sandy beach stretches in either direction. Jungle in front and ocean behind. Wrecks of ships are sticking out of the surf and in the distance the ruins of a old sea fort can be seen. Not another living soul is in the area.

Everyone discovered that they were also marooned with only the simple prisoner’s rags they were issued when they first were sent to prison.

The Ruined Sea Fort
Discretion is the better part of valor.
XP Earned


Starting separately on the beach where they were each dropped off, the group each begins to make their way to an old ruined sea fort further down the beach. Oso and Gerty are the first to meet up at the bones of a sunken ship and dive the wreck. They managed to pull out some meager but well need supplies before moving on towards the fort. William and Cerlyn met up on a different strip of sand and decide to make their way to the fort.

The group finally comes together at the broken gates of the Ruined Sea Fort. They discover that the fort is occupied by a band of goblins led by a hobgoblin named Karkark. After starting a fight with Karkark, Gerty quickly realizes they are in over their head and uses a charm spell to befriend the hobgoblin captain ending the battle.

From the hobgoblin the party learns that a hobgoblin warband is operating somewhere to the north March of Iron Drums. They also learn of a settlement located somewhere centrally in the jungle and of an abandoned village to the east along the coast. Karkark wanted to raid the village to look for good salvage but apparently was forbidden to go by his warchief brother, Bakark.

The group decided that it was time to make haste from the fort before the charm on Karkark wore off and began making their way towards the abandoned village in hopes of finding supplies for themselves. That evening they came across a pair of farmers named Taeg and Outee cooking a stew over a small campfire. Unfortunately, an ill timed joke by William caused Oso to lose his cool and a small scuffle between the two ensued. This action reaffirmed Taeg’s and Outee’s belief that ragmen are crazy and they ran off into the jungle leaving the party along again.

Abandoned Village
The Shadow over Green Shelf

XP Earned

The party continues to make their way towards the abandoned village of Green Shelf in hopes of gathering salvage and supplies. When they arrive in the village they discover that the entire population has seemingly disappeared in a hurry. Further investigation revealed that village seems to be decaying at an accelerated rate, with wood, food and cloth products all showing signs of years of rot and decay instead of just a few months. In several of the buildings strange shrines to some unknown god were set up that gave the party a sense of unease when examined.

Discovery of a priest journal in the village’s temple tells a tale of a strange idol being brought back to town by a boy named Uri. Uri apparently divided the town with his preaching of an true god located in the sea cave to the north and a number of cases of violence broke out. The journal ends with its author, Father Calib, going to talk to the mob to give up these evil ways but apparently didn’t go well for him since he was strung up in his own temple.

The party decided to try to find some answers and travels to the sea cave. Inside they get into a couple fights with cultists who appear to be transforming into some sort of grotesque fish type monsters. They also discover several mindless individuals who only seems to react to physical stimuli. Cerlyn discovers a hidden passage in the back of the cave and they enter an ancient chamber just in time to witness the end of a gruesome ritual. A swollen and large figure drags a knife across the belly of a human and pushes him into pit where he silently tumbles out of sight.

In the Deepest Depths
Uri and the fish men.

XP Earned

Deep within the sea cave the group entered into combat with a grotesquely transformed Uri and several of his cultists. The battle nearly cost Cerlyn and Gerty their lives but in the end Uri was slain. The group discovered that the cult had already sacrificed nearly the entire town to whatever lay in the great pit below the sea cave. They also found an idol of swirling black stone that William found to have healing properties and decided to keep.

The party left the chamber and discovered several more cultist but these were lying dead bleeding from their ears and nose. Among the dead was Linda the wife of Father Calib from Green Shelf. On her they found a map of the coast with a location in the middle of the jungle marked. Apparently with the population of Green Shelf wiped out the cult would need to find more sacrifices.

With the cave clear the group decided to move on but on their way out of the cave they were stopped by Karkark. The hobgoblin was angry over the charm had followed the group. He briefly taunts them, and then collapses the tunnel trapping them inside. The team uses an underwater exit to escape from the cave and although exhausted they make it to freedom. They decide to head toward the location marked on the map they found.

Jungle Book
The jungle death march...

XP Earned
William excluded

After defeating Uri and the evil fish cult, the group decided to make it way towards Treebor to warn the people of an incoming attack from Karkark and the hobgoblins. Traveling through the jungle was difficult and despite the bard being completely distracted by the idol they made good time. Along the way they were stalked and ambushed by a pair of juvenile displacer beasts, which managed to knock Gerty unconscious before 1 was slain and the other driven off. After a rest they continued along and discovered a trail which led to an empty hunters shack which offered a much needed refuge from the constant rain.

After resting they continued along the trail but took a wrong turn and ended up finding a bandit camp led by a Half Orc named Simms. After telling Simms about the incoming hobgoblin attack, she asked the players to travel to Treebor and warn the people there. In exchange she supplied the party with some much needed supplies and sent them on their way.

On the return journey along the trail they discovered that giant spiders had strung webs across it. The party defeated the giant spiders and managed to continue on their journey. Finally towards the end of the day they arrived in a clearing surrounding the town of Treebor.

Treebor Time
Hey look an actual town

XP Gained

After finally making it to Treebor, the party initially has a tense run in with an elf who is more concerned about the bandits then about anything else the group has to say. But a member of the city council, Outee, steps in and decides to set the players up in the local inn. The group also discovers that the Simms story about how the people of Treebor treated them wasn’t entirely accurate since it seems that the bandit group caused problems in the town before they were asked to leave.

The group took up rooms in the Shades Roost Inn and got directions to the local general goods store run by the halfling brothers, Hockle and Jockle. There they discovered that a trade embargo from the west has made getting many goods troublesome and Hockle offered to pay a premium to the group if they managed to do some smuggling. Gerty then traveled to the messenger’s shop where he met the blind head of the guild, Obarb Tomos. Obard agreed to trade a book and ink to Gerty in exchange for carrying parcels and letters west to Chain Ways. To ensure that the job gets done, he placed a guise on Gerty. The other 3 went to see the local smith, Hadok Irons. Like the general store the smithy is having supply problems due to the embargo and is unable to produce weapons. Hadok would be more then willing to buy any iron that comes his way.

The group returned to the inn, took baths, and dressed in their new clothes. After that Outee arrived and took them to the city council meeting where they would present their information.

The Council Meeting
Going a hobgolinging

XP Gained
Gerty excluded

The council meeting went about as well as could be expected. The group presented the council of their findings that Treebor is at risk from an invasion of Hobgoblins. At first the council believed that the group might be working for Simm’s bandit group but were willing to hear them out. At the end of the meeting the council decided that even though they were unsure that there was any risk that they would at least begin preparations in case of attack.

That evening the group was approached by Ambassador Kline from Lakeway. He offered to act as a sponsor for the group in Lakeway if they would assist him in getting Treebor to come under the protection of the Lords of Lakeway. Kline informed them that Mayor Halfmoon would ask the group to act as scouts for them and wanted them to exaggerate the threat so that Treebor would have no choice but the ask Lakeway for soldiers. The group agreed to his terms.

The next day, Mayor Halfmoon asked the players to travel to the Ghosthowl Hills and act as scouts for Treebor. Unfortunately, his hunters were all either out or busily preparing the towns defenses. He offered the group a place in Treebor if they helped. The group also accepted this deal and the next day traveled north to find the Hobgoblin fort.

Hobgoblin Fort
Sort of scouting...sort of

Xp Gained

The group traveled north towards the Ghosthowl Hills, across the Goldstone Bridge. They eventually made it to the Hobgoblin fort, which turned out to be an old stone Imperial prison. They found that the fort was surrounded by picket fires and decided to try a stealthy approach. Failing that, they got into several fights with the picket guards at a few of the campfires.

Unfortunately, the Hobgoblins were decently organized and some of their numbers wen to the fort to inform the that they were under attack. A mixed squad of Hobgoblins and goblins led by Barkark went to investigate. The group deciding that they were simply going to lie about the size of the enemy force anyways decided to leave the scene and fled back towards Treebor with the intention of telling the council that they are in trouble.

The Battle on the Bridge

XP Gained

Fighting on the bridge on the way back to Treebore from the Goblin Camp.

Reporting to Treebore what we found, a little exaggeration. Getting Treebore to agree to grant Amnesty to Simms’ men if they’ll come help fight of the oncoming (Hob)Goblin Horde.

Some trading, with folks in town, and preparing to leave to meet with Simms…

Shambling Death

XP Gained
1000 xp Travis and Tim


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